RICO’s success on Switch also meant the newer game’s co-operative play works better than before. Co-op elements of the game suit it well for the Switch too. Upon releasing the first RICO game, the team found that it “was really popular on Switch.” A large part of the RICO series’ community exists entirely on the Switch, in-part because it is “a bit underserved when it comes to that type of shooter.” There are certainly not many games like RICO on the Switch, which acts almost like Hotline Miami in first person. However, thinking about how it looked was not Ground Shatter Games’ only reasoning for designing RICO London with a specific platform in mind. The cel-shaded aesthetics lend themselves well to a lower-spec machine, and thus fit on the Switch according to Parker. It’s easy to see how RICO London would also look great on Switch. When games like Breath of the Wild are considered, Parker’s comment seems to ring especially true. It’s just so nice to actually play a game on Switch and see it look so good.” Everything looks so great on the screen, and particularly with a game like ours, the colors really pop. “What I personally like about it is that everything is so nicely aligned. See also Why Lara Croft Is The Only Heroine That Matters Parker said he likes the Switch for various reasons. More than practicality was at play with the choice to build RICO London this way, though. While the platform is certainly less powerful than the highest-end PCs, designing for it at the start means it is not left by the wayside. It might seem odd to focus development on the Switch as a platform first, but there’s definitely a logic to it. This focus apparently avoids common mistakes with Nintendo Switch ports, and also means some unique things can be accomplished on the platform. According to Parker, Nintendo’s handheld is a “fantastic” one to design a game for. In an interview with Game Rant, RICO London game designer James Parker talked about how Switch was the first port of call when designing the game. Several disappointing Switch ports have not lived up to many fans’ expectations, but in contrast it seems the team behind RICO London is determined to make their Switch edition stand out among the rest. The first game in the series was popular on the platform thanks to these elements. It also fills a certain niche on the platform, as a relatively violent FPS with a unique art style. RICO London’s buddy cop action gameplay suits the Nintendo Switch perfectly, especially with its emphasis on really slick couch co-op action. You Are Reading : RICO London Dev Talks Building Games Switch First In an interview with Game Rant, RICO London designer James Parker breaks down why the game was designed with the Switch at the forefront. Either way, RICO London seems like it could offer another off-beat FPS option on Nintendo Switch sometime in June.RICO London Dev Talks Building Games ‘Switch First’ It wouldn’t be surprising to see this feature return though. Official information for RICO London makes no mention of one of the elements that was central to the original game, which was procedurally generated environments. Regardless, the game will enable you to customize your loadout with various upgrades and perks, and you’ll find more guns as you mow down your enemies too. It sounds vaguely Die Hard-esque, and the XIII-ish graphics present in its trailer are a nice touch. The premise of RICO London is that it’s New Year’s Eve in 1999, and Detective Inspector Redfern “finds herself at the scene of an emerging arms trade at the foot of a highrise tower.” Naturally, she decides to become a one-woman (or potentially two-person) army to climb the tower and take down the bad guys. It’s a first-person shooter that can be played single-player or with two-player co-op locally or online. Via Gematsu, developer Ground Shatter and publisher Numskull Games are bringing RICO London to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC via Steam in June, with Europe receiving physical editions on Switch, PS4, and PS5. RICO launched for Nintendo Switch back in 2019, and now a sequel is coming this year.
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