The frontline battles themselves are pure scenery that’s there for you to think “neat” while you fly by it since enemies immediately respawn in those battles meaning there’s no reason to interact with them at all. Operating in a region that’s been liberated and one that hasn’t has no discernable difference besides seeing more of your troops in the liberated areas. The missions themselves are a massive pain in the ass with them mostly being either an escort mission or another “stand around while a bar fills” mission they’re just not fun and I honestly had a better time with Just Cause 2’s simple “destroy everything” system. To fight back you’ll complete a mission at an enemy base in a region and spend “squads” to liberate that area, unlocking a vehicle or weapon in the process. The game opens with Rico rallying the locals into an army to fight back against the villainous Black Hand mercenary group. New to the series is the frontlines system. Now, instead of always having access to an explosive, you have to call in a supply drop to swap your weapon or find an enemy with a grenade launcher. Oh yea and they got rid of grenades because for some reason they thought that was something nobody enjoyed using. The game more or less expects you to use its supply drop system where you have one of your pilots drop a weapon for you, but having to go into the clunky menu to select that stuff just kills any momentum you have going during a fight. There’s nothing more frustrating than running out of assault ammo, finding a gun box with an assault rifle, but not being able to use its ammo because reasons. You’re constantly running out during firefights and for some reason you can’t refill your gun with the ammo of a similar gun, it has to be the exact same one you’re using. Ammo is also criminally low for the type of action this game tries to deliver. It makes it hard to keep mental control of where the action is coming from when a grenade spamming enemy pops up right behind a corner you weren’t expecting and sends you flying into the air. It’s easy to become overwhelmed in a fight as well with enemies spawning randomly all around you, and sometimes literally next to you. The missions themselves are incredibly dull, many simply making you travel all the way to them for just a cutscene, and the game reeking of the classic “fend off enemies while this bar slowly fills” mission type. The gunplay itself is serviceable, but it’s everything around it that brings the entire show crashing down. Just Cause 4 is less a fun B-movie and more in line to some direct-to-DVD action movie with an A-list actor doing it for the paycheck.Īll a Just Cause sequel needs to do is deliver on the high-octane stupid fun set by Just Cause 2 and unfortunately Just Cause 4 prefers to linger in mediocrity. There are brief, so very brief, moments of that campiness that people attribute to the series, like when you meet a conspiracy theorist, but for the most part it’s just not here. Even when series character Tom Sheldon shows up, who you know could always bring the laughs, it’s all seriousness and he disappears for a pretty big chunk of time. There’s no dictator propaganda blaring anywhere, you’re not liberating villages, and there’s a very distinct lack of just general “fun” here. This could all still be excused if it wasn’t for the removal of the series’ jovially campy energy. Rico is there to destroy a weather machine and even halfway into the game I’m still not sure why he got the motivation to go do this in the first place. I don’t normally need much of a plot in my stupid action game, but when your game opens with a cutscene that feels like it just dropped me in the second act of their plot, it’s not exactly off to a great start. Just Cause 4 kicks things off with Rico in Solís where he’s there to do a thing because of reasons that aren’t told to you ever. MonsterVine was supplied with a PC code for review Avalanche Studios are back with another crack at the Just Cause series after the disappointing Just Cause 3, and what they bring here is something that didn’t learn from the mistakes of that game despite claiming to be a return to form.
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